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It can be explored cooperatively BUT only if you stay joined at the hip. It’s a refreshing difference from your traditional licenced kids’ game, as it attempts an open world BUT that open world is lacking in content and interest. Recommending Ben 10: Power Trip on the Xbox One is difficult, because everything comes with an asterisk. There’s probably seven or eight hours of gameplay here, if you don’t go collectible-hunting, and it’s smooth sailing almost all of the way. That’s not to say that Ben 10: Power Trip is difficult: it seems well-pitched for 6-12 year-olds, and is generous with its fail-states. Most of the time, the levels are open enough that this doesn’t amount to a problem, but it can crop up when you least want it to, when the action is most crowded (and when the bosses are at their largest). It has a habit of disappearing into your character’s body, or getting stuck under the lip of the platform you want to reach. The platforming is decent, but prone to the curse of most 3D platformers – the camera. Switching between them can be something of a faff, as you’ll only be able to have quick access to three of them, but generally the unlocking and use of your transformations is a joy. Working through the open world will need their unique skillsets too. They feel different in combat too, with Shockrock able to lasso flying critters (they are a pain without this ability), while Diamondhead can reflect missiles back at their owner. The six transformations you acquire are satisfyingly different: some are bulky and slow but powerful, while others are nimble and can cross a city in minutes. The missions are a mixed bag then, but they collectively don’t last particularly long.Īt least it feels pretty good to play these missions. As if exhausted from making these impressive missions, the devs intermingle them with missions that require the delivery of letters or a chat to another NPC. Some are surprisingly epic, charging through the streets of the city after Hex and blasting holes in the environment (not persistently, unfortunately).
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That’s not to say that the main missions are poor. Some kids might feel that urge, but there was none here. You could hunt for collectibles, but then you’d be butting against the dreariness of the world and it’s repetition. These include missions to reclaim your Omnitrix powers that don’t bother to use the environment anyway. The regions are big enough to host their own Ben 10 games, but they instead house three ‘save my cat’-style side quests and eight-or-so main quests that’ll take you no more than ten minutes each. There’s not enough gameplay to fill the world either.